Activity · Zag Swallows a Stink Bug
A cozy place
Design a pretend bug shelter on paper. No collecting or handling live insects.
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Read a story, play a song, or find something to try together.
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Activity · Zag Swallows a Stink Bug
Design a pretend bug shelter on paper. No collecting or handling live insects.
Explore Zag Swallows a Stink Bug →Activity · Spooky Swirly Eyes
Zag asks about Halloween. Draw someone you would like to get to know. Think of a friendly question you could ask, and leave room for their answer.
Explore Spooky Swirly Eyes →Activity · Sami the Spricket
Sami misses Mom. What could a friend do? Draw your idea or try the words: “Would you like some company?”
Explore Sami the Spricket →Activity · Zadda Learns the Power of Hopetimism
A teammate misses a shot and says, 'I can't do it.' Draw two speech bubbles. In one, ask how they feel. In the other, offer help without deciding for them. Try: 'Would you like company or help?'
Explore Zadda Learns the Power of Hopetimism →Activity · Sami the Spricket
What could Zig ask to get to know Sami? Draw a speech bubble and add your question, or say it aloud.
Explore Sami the Spricket →Activity · Herdwork and Hoofs
Zag shouted for help when he saw the lion. Who came?
Explore Herdwork and Hoofs →Activity · Zag Swallows a Stink Bug
Write one question Zag could ask the bug. Draw the answer you imagine.
Explore Zag Swallows a Stink Bug →Activity · Zag Swallows a Stink Bug
Zag huffs and puffs, then breathes. Draw a place where you can take a big breath.
Explore Zag Swallows a Stink Bug →Activity · Herdwork and Hoofs
Zag told the zebras, “No more dares past the tree.” What could YOU say if a game didn't feel safe?
Explore Herdwork and Hoofs →Activity · The Fox in the Elevator
Read page 4 together. What could Zig do next? Draw or tell one possible choice. Who could help?
Explore The Fox in the Elevator →Activity · Zadda Learns the Power of Hopetimism
Hope uses a helper wing. Different players can use different tools and ways to play. Invent a game for two teammates. Draw the space, tools, and one rule that helps both take part. Ask each player what works for them.
Explore Zadda Learns the Power of Hopetimism →Activity · The Fox in the Elevator
Look at page 9. Draw another way the characters could care for one another. Tell someone about your picture.
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