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Find your next adventure.

Read a story, play a song, or find something to try together.

Activities

Showing 25–36 of 39

Activity · Zadda Learns the Power of Hopetimism

My three good things

Zadda remembers getting up, stealing the ball, and scoring. Draw, write, or tell up to three good things from your day. A small effort or a person who helped counts. One is enough, and you can pass.

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Activity · Sami the Spricket

One thing I can choose

Sami could not stop the jeep. She could ask for help. Draw or tell one helpful thing she could do next.

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Activity · Zadda Learns the Power of Hopetimism

Our community, our strengths

This story began with a field hockey team creating a book together to support its program. Think of a group you belong to. Draw the people and the strengths each brings. Plan one small way to help together, such as welcoming someone or sharing a skill.

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Activity · Spooky Swirly Eyes

Our strengths together

Rafa brings curiosity. Zag brings empathy. Draw yourself with a friend. What does each of you bring? Tell, draw, or write one way your strengths help you have an adventure together.

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Activity · Zadda Learns the Power of Hopetimism

Our zig-zag challenge

With a grown-up, clear a small space and mark a zig-zag route with paper. Roll a soft ball, move a toy, trace with a finger, or describe the route. Take turns choosing a way everyone can join. Sticks and running are optional; a tabletop works too.

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Activity · Spooky Swirly Eyes

Rafa’s curious clues

Rafa notices little details. Look around your room or outside with a grown-up. Find three things that make you curious. Draw one and ask: “I wonder…?”

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Activity · Sami the Spricket

Something special about me

Sami is curious. What do you like about yourself? Draw it, say it, or finish: “I am…”

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Activity · Sami the Spricket

Try a kinder hello

Zag changes his welcome. Draw his face before and after, or write a kind hello of your own.

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Activity · The Fox in the Elevator

Try together

After reading page 12, choose one small, safe way to help someone. Plan it with a grown-up. You can draw or pretend instead.

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Activity · Zadda Learns the Power of Hopetimism

Two things can be true

Zadda feels disappointed after the game. Draw or tell how he feels. Then notice one thing he did well. A hard feeling and a good thing can both belong.

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